Caroline Austin


A magazine is a collection of organized content, typically centred around a specific topic or theme. The word "magazine" originally referred to a warehouse, particularly a military warehouse. However, in the 18th century, it came to mean a miscellaneous pamphlet or periodical containing a variety of writings. The widespread use of the printing press played a significant role in the development and popularity of magazines as a publishing format. The first true magazine was published in Germany in the second half of the 17th century by theologian Johann Rist. From there, the magazine format spread to France, England, and other countries. This history is interesting in its own right.

One notable aspect of the history of magazines is that they did not initially aim for mass circulation. Instead, early magazine publishing focused on quality and prioritized editorial practices over quantity, which was reflected in their price. The history of magazines also highlights their resilience as a versatile tool. SINTEZO is interested in this resilience as well as utilizing magazines as a means for new conversations and thinking.

We believe that evolution of the form also may offer opportunity for experimentation.  For instance magazines may experiment with a nonlinear, open-ended approach that can be thought of as "rhizomatic thought" in their construction, deviating from the traditional logical organization of content. Rhizomatic, it is worth remembering, is cross borrowing from botany where rhizome refers to specific kind of roots that are in fact plants, such as ginger and turmeric. This approach may not be immediately logical and may be perceived as unusual or unconventional by readers. SINTEZO recognizes the potential for unconventional curation methods, such as the use of a rhizomatic structure, to offer readers a unique and stimulating experience.

SINTEZO is a magazine in how ideas evolve, change, appear, disappear, reappear and morph.  SINTEZO is intended to be a more defined space for conversation; it is an attempt to curate a broad conversation that can be informative and evocative.  A place where science and art become collaborating, informing forces.

Woolstores Project

The Woolstores Project is a curatorial collaboration between Caroline Austin and Dr Victoria Lawson that began in 2017. The Project team curates exhibitions within the historic Ansonia Woolstore building in Brisbane that reflects on the history and the institution of the Woolstores as a type of transitional urban space, creative environment, and site of consumption.  

The history of the Teneriffe Woolstore buildings highlights the colonial history of Brisbane, one that was built on the back of the sheep industry, as well as those of mining, logging and tourism. The gentrification of the Woolstores has occurred over close to half a century and highlights the mobilities of this urban space and domestic cultural tourism along the Brisbane River, close to the Powerhouse Museum, New Farm and Fortitude Valley. 

Rock, Paper, Scissors 

Rock, Paper, Scissors is a work that takes its name from one of the oldest hand games in the world.  A simultaneous, zero-sum game, it has three possible outcomes: a draw, a win or a loss.  In game theory, a zero-sum game is a mathematical representation of a situation involving at least two sides. The result is an advantage for one side and an equivalent loss for the other. The game theory tree diagram pattern is etched into the work, representing the three outcomes of play.  The zero-sum game represented in this work is an attempt to undo the pervasive conceptions of temporality that take progress as inevitable and, ultimately, a zero-sum game between nature and humans.  The action of cutting attempts to orchestrate space and movement into this rule-bound game, asking viewers to attune to the intricacies of our entanglement with human, nonhuman and elemental forces. The cutting of the paper also deliberately deconstructs the physical and conceptual boundaries between sculpture and photography, suggesting new associations and narratives.



Echo is the title of an ongoing material research into space and memory.  Using repetition, the base of the project is a physical material which Austin casts from historical places. 

From these skins she alters them  into sculptural timelapses in the digital world.  This series of works comprises 2D images and moving image. 

Contact for full video and images.  

Wild Cards

Wild Cards Residency / installation, Land Gallery, 16 May-2 June 2022

Wild cards [noun] a playing card that can have any value, suit, colour, or other property in a game at the discretion of the player holding it; a person or thing whose influence is unpredictable or whose qualities are uncertain; low-likelihood, high-impact surprises.

Wild cards can be framed in many ways, be it personal, social, political, professional, environmental, domestic, humanistic, cultural or the like. This project asks for responses to the notion of wild cards via a site-specific installation and residency at Land Street Gallery. Responses can be made during the residency or online via the link below.

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